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Finally starting to rev up towards an exciting 2010 sequel, power beaming and tether

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For the obvious reasons, I invariably get too busy to blog exactly when things get interesting...

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The TRUMPF Group is one of the world's leaders in the field of production technology - machine tools, material processing, high power lasers, electronics and in medical technology.

TRUMPF took a natural interest in the Power Beaming challenge, and they are providing their 8 kWatt top-of-the-line laser system for use by teams KCSP, USST, U Michigan, and NSS.

Find out all about TRUMPF's laser systems at www.trumpf-laser.com

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With Mackey's experience and expertise, Spaceward was able to put together an operations plan that satisfied the requirements of NASA's aviation safety review - not an easy feat given that a rotorcraft-tether configuration such as ours has never been flown before.

Find out all about Mackey International's capabilities at www.keithmackey.com

Bitter WHAT?! Exactly. This is what Nic DeGrazia, Creative Director of Bitter Jester Creative, told me about their company's name. Nobody ever forgets it.

The same is true about BJC's work. Winners of Telly and Hermes awards, their work brings out the human element in every story.

BJC are continuing their 2-year project of documenting the games, now in its third year. Find out all about them at www.BitterJester.com

Dynon Avionics designs, manufactures and distributes a growing line of affordable glass cockpit avionics. Operated by aviation enthusiasts, Dynon utilizes the very latest state-of-the-art technologies to create modern avionics products with an emphasis on lowering prices and enhancing reliability.

For the games, we had to assemble a special helicopter station-keeping system that will allow the pilots to position the helicopter accurately even when flying at 4300' AGL. Dynon components were our first choice, and are doing the job beautifully.

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Since its inception in 1962, OMEGA has grown from manufacturing a single product line of thermocouples to an established global leader in the technical marketplace, offering more than 100,000 state-of-the-art products for measurement and control of temperature, humidity, pressure, strain, force, flow, level, pH and conductivity. OMEGA also provides customers with a complete line of data acquisition, electric heating and custom engineered products.

Omega has been sponsoring the games with various equipment such as large format displays and load cells since 2006.

Find out more at www.omega.com

SPIE is an international membership society, serving scientists and engineers in industry, academia, and government, as well as companies producing leading-edge products. SPIE constituents work in a wide variety of fields that utilize some aspect of optics and photonics, which is the science and application of light. More specifically, optics is a branch of physics that examines the behavior and properties of light and the interaction of light with matter. Photonics is the science and technology of generating, controlling, and detecting photons, which are particles of light.

Find out more at www.spie.org

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To see the impact we've had on technology education, our best advertisements are our student teams, who started out as curious high-schoolers and undergrads, and by now have built cutting-edge photonics systems worthy of NASA itself!


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Retro-Blogging

PERMALINK Filed under: Timeline — CrazyEddieBlogger on June 27, 2009, 6:19 pm
Running out of time

Running out of time (!)

Those of you following the blog on a daily basis must have noticed by now that I’m posting retroactively, trying to match the approximate dates that the events occurred at.

Of course if you’re new here, or haven’t visited for a couple of weeks, you can completely ignore this post – everything is fine and as it should be – nothing to see here, move right along :)

The reality of it is that it was very difficult to blog during stress test week. Part of it was, well, the stress, and part was the extreme lack of Internet access – there are no cell towers on the lakebed, the base network that we will use at the games was not set up yet, the hotel’s wireless was useless, and even my cellular data card could not connect reliably.

At the end of the week I was thus left with a folder full of images, and hastily scribbled notes. Of course the week following stress test week was just as stressful, trying to coordinate the plans moving forward, and so I didn’t get a chance to just sit down and blog it all out.

I hope to be done with the retro-blogging by tomorrow, and just in time, since a lot of new stuff is happening. I’m dating this post correctly, so everything that will (has) appeared above it is no longer retro-blogged, and everything below is has (will) be retro-blogged.

Confused?  Rent out a movie called “Primer” and everything will become clear.  :)

Seriously, the plans for the games themselves include a lot more hands and resources dedicated to keeping the blog and the live console updated with only minutes delay.

Ben

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