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Back home... We have a HUGE amount of pictures and videos to process, and many stories to tell - Stay Tuned!

ROUND 2: We've tentatively scheduled the "Grudge Match" for the remaining $1.1M (at 5 m/s) for May 10th, 2010.

More soon...

 
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For the obvious reasons, I invariably get too busy to blog exactly when things get interesting...

For the latest word, and for a wider perspective on all things Space Elevator, you can alway turn to Ted Semon's most excellent Space Elevator Blog - www.SpaceElevatorBlog.com

OUR SPONSORS

The TRUMPF Group is one of the world's leaders in the field of production technology - machine tools, material processing, high power lasers, electronics and in medical technology.

TRUMPF took a natural interest in the Power Beaming challenge, and they are providing their 8 kWatt top-of-the-line laser system for use by teams KCSP, USST, U Michigan, and NSS.

Find out all about TRUMPF's laser systems at www.trumpf-laser.com

Mackey International is an aviation consulting firm specializing in aviation safety, risk management, accident investigation, air carrier certification and safety/compliance audits.

With Mackey's experience and expertise, Spaceward was able to put together an operations plan that satisfied the requirements of NASA's aviation safety review - not an easy feat given that a rotorcraft-tether configuration such as ours has never been flown before.

Find out all about Mackey International's capabilities at www.keithmackey.com

Bitter WHAT?! Exactly. This is what Nic DeGrazia, Creative Director of Bitter Jester Creative, told me about their company's name. Nobody ever forgets it.

The same is true about BJC's work. Winners of Telly and Hermes awards, their work brings out the human element in every story.

BJC are continuing their 2-year project of documenting the games, now in its third year. Find out all about them at www.BitterJester.com

Dynon Avionics designs, manufactures and distributes a growing line of affordable glass cockpit avionics. Operated by aviation enthusiasts, Dynon utilizes the very latest state-of-the-art technologies to create modern avionics products with an emphasis on lowering prices and enhancing reliability.

For the games, we had to assemble a special helicopter station-keeping system that will allow the pilots to position the helicopter accurately even when flying at 4300' AGL. Dynon components were our first choice, and are doing the job beautifully.

Find out more at www.dynonavionics.com

Lockheed Martin is a global security company that employs about 146,000 people worldwide and is principally engaged in the research, design, development, manufacture, integration and sustainment of advanced technology systems, products and services.

Find out more at www.LockheedMartin.com

Since its inception in 1962, OMEGA has grown from manufacturing a single product line of thermocouples to an established global leader in the technical marketplace, offering more than 100,000 state-of-the-art products for measurement and control of temperature, humidity, pressure, strain, force, flow, level, pH and conductivity. OMEGA also provides customers with a complete line of data acquisition, electric heating and custom engineered products.

Omega has been sponsoring the games with various equipment such as large format displays and load cells since 2006.

Find out more at www.omega.com

SPIE is an international membership society, serving scientists and engineers in industry, academia, and government, as well as companies producing leading-edge products. SPIE constituents work in a wide variety of fields that utilize some aspect of optics and photonics, which is the science and application of light. More specifically, optics is a branch of physics that examines the behavior and properties of light and the interaction of light with matter. Photonics is the science and technology of generating, controlling, and detecting photons, which are particles of light.

Find out more at www.spie.org

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WE CAN REALLY USE YOUR HELP

While NASA sponsors the $4M prize purse, Spaceward does not receive any of it - we fund our operations from donations and sponsorships from people like you.

Our sponsors and donors are people who believe in the infinite promise (and cool factor) of the Space Elevator, and would like to be associated with it and help in its development.

You can see the media impact we've had to date here, and with our NASA TV coverage this year (available on DirecTV #238) and our livecast we will reach millions of people with our (and your) message.

To see the impact we've had on technology education, our best advertisements are our student teams, who started out as curious high-schoolers and undergrads, and by now have built cutting-edge photonics systems worthy of NASA itself!


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Total raised so far: $625 - THANK YOU!
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What are the Space Elevator Games?

PERMALINK Filed under: Start Here — admin on May 8, 2009, 3:14 am

The Space Elevator Games are two technology prize challenges that take aim at the two building blocks of the Space Elevator – Strong Tethers and Power Beaming. The games are backed by a $4M prize purse from NASA’s Centennial Challenges program, and are organized by the Spaceward Foundation. 

Dryden Power Beaming Split Teaser

The 2009 Power Beaming Challenge

At the center of the Power Beaming challenge is a 1-km vertical racetrack that has to be scaled by beam-powered vehicles, replicating the architecture of the Space Elevator. This year’s full prize will be awarded only to teams that can sustain an average speed of 5 m/s over the entire climb.

The Tether Strength challenge, which will be held a month later at the Space Elevator conference in Seattle, offers the prize purse to teams that can create a tether loop (2 m long, and weighing a maximum of 2 grams) that is stronger than a certain threshold. (These tethers today carry more than 1000 lb of force !)

Like all technology challenges, the SE games walk the line between full-bore technology development (as can be achieved by a dedicated research contract) and a full-bore public outreach (as can be achieved by an educational program). When the games started in 2005, the technology level was low. This was OK, since there was no previous experience or legacy to draw on, as was possible in things like rocketry, solar-cars, or other comparable programs. In 2009, the systems deployed at the games are state-of-the-art, achieving first-ever performance in the field of power beaming. In 2007, we also saw our first pure Carbon Nanotube sample, and we’re looking forward to seeing even more impressive results this year. (Since the Tether challenge is more “fundamental” than the power beaming challenge, we expected it to lag a couple of years behind the power beaming challenge)

The last benefit of the games approach is its ability to try many technical approaches at once. For the 2009 games, we had 11 teams start the registration process, wielding solution as diverse as Microwave beams and heat engines. Only 6 teams are still competing, but even in the narrower space of IR lasers (where they all ended up), each of the teams excels in a differnet aspect of the design. The prizes, unlike in traditional cost-plus contracting, are only awarded to the winning designs.

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